Department Overview

We might call this the year of innov-AI-tion, with all the continued attention ​on and discussion of generative AI in higher education. And while we did ​spend a lot of time this year exploring, testing, presenting on, and ​organizing around generative AI, we also continued to cultivate a culture of ​innovation and a focus on user experience in our work throughout the ​year.


This year was a milestone for us, as our team grew and our scope ​expanded from ITS Innovation to Innovation, Digital Experience, and ​Accessibility (IDEA). The CSU’s Accessible Technology Initiative found a new ​home in ITS, and alignment with the skills and values on the IDEA team. ​This new name reflects our goal to explore emerging technologies ​systematically and responsibly, centering user experience and digital ​accessibility and equity. Our team leverages approaches from design ​thinking, user experience design, and universal design principles to ​enhance digital experiences for students, faculty, and staff, with a focus on ​diversity, equity, and inclusion.


For our 2024 ITS Innovation Annual Report, we showcase our key ​achievements and initiatives of the past year. In this report, you will find ​examples of how we have fostered a culture of innovation, enhanced ​digital experience, and re-invigorated the accessible technology ​community across the California State University system. We have ​collaborated with Chancellor’s Office departments and CSU campuses to ​explore and implement new solutions that enhance teaching, learning, and ​service delivery. We are proud of what we have accomplished and excited ​about what lies ahead.

Innovation

We foster a culture of innovation that is rooted in ​the principles of user experience and universal ​design. We explore emerging technologies, ​cultivate communities of practice around ​emerging technologies, and advocate for ​accessibility and equity in new technologies that ​have the potential to enhance the digital ​experience.

Digital Experience

We conduct user research and develop design ​strategies to create or improve user experience ​based on users’ needs and organizational goals. ​We offer “design as a service” to support the ​efficiency, accessibility, and delight of digital ​experiences.

Accessibility

We advance digital accessibility principles, ​standards, and processes at scale from an equity ​and social justice lens. We support and coordinate ​accessibility communities of practice and identify ​opportunities for shared services in order to meet or ​exceed CSU’s policy of making information ​technology resources and services accessible to all ​CSU students, faculty, staff and the general public ​regardless of disability.

Where Did We Go...?

What Were We Talking About...?

A word cloud of relevant buzzwords like innovation, accessibility, and design.
Map of California with locations and events pinpointed.

Meet the Team


Meet the superheroes of IDEA! Armed with keyboards, code, and brilliant solutions, they're ​here to save the day by solving problems and keeping everything running smoothly.

Kate Miffitt AI generated as Captain Marvel

SENIOR DIRECTOR

KATE MIFFITT

SPECIAL POWERS

  • INNOVATIVE STRATEGIST
  • COLLABORATIVE CONNECTOR
  • CREATIVE THINKER
  • IDEATION
  • SYNTHESIS

CONTACT

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Leon McNaught AI generated as Wolverine

DIRECTOR

LEON MCNAUGHT

SPECIAL POWERS

  • SYSTEMWIDE DIGITAL ACCESSIBILITY
  • EQUITY INITIATIVES
  • WEB ACCESSIBILITY
  • ACCESSIBLE PROCUREMENT
  • CONTENT AND INSTRUCTIONAL

MATERIAL

CONTACT

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Allison Green AI generated at Batman

USER EXPERIENCE DESIGNER

ALLISON GREEN

SPECIAL POWERS

  • USER RESEARCH
  • VISUAL DESIGN
  • DIGITAL STRATEGY
  • WEB DESIGN
  • STUDENT ENGAGEMENT

CONTACT

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Aniket Patel AI generated as Superman

STUDENT ASSISTANT - INNOVATION

ANIKET PATEL

SPECIAL POWERS

  • SOFTWARE ENGINEERING
  • WEBSITE DEVELOPMENT
  • AI/ML
  • CREATIVITY
  • PROBLEM SOLVING

CONTACT

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Giselle Hernandez AI generated as Wonderwoman

STUDENT ASSISTANT - DESIGN

GISELLE HERNANDEZ

SPECIAL POWERS

  • GRAPHIC DESIGN
  • RESPONSIVE WEB DESIGN
  • RESEARCH
  • PRODUCT STRATEGY
  • PROBLEM SOLVING

CONTACT

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Key Accomplishments

2023-2024 Minigrant Cohort

In spring of 2023, ITS-Innovation was able to award Innovation Minigrants ​to campuses to kickstart pilots and projects focusing on explorations of ​emerging technologies to support teaching, learning, and research, or IT ​operations and efficiencies. Innovation areas included improving the ​student experience, exploring artificial intelligence & machine learning, ​and improving the efficiency of technology deployment and support. ​Awardees have spent this past academic year developing their work and ​we can’t wait to see how their innovations and solutions impact their ​campuses.


Congratulations to all the minigrant recipients!

  • CSULB, Virtual Assistant Technology
  • SFSU, Improved Mobile Personalized Mobile Messages through Modo push ​notification API
  • CSUSB, High Performance Computing Support for Data Analytics Courses
  • CSUSB, CodyAI: The Personal Virtual Learning Assistant for Online Courses
  • CSUB, From Learning to Earning: Reducing Instructional Materials Costs ​with Technology and Innovation
  • SFSU, An AI Toolkit for Teachers
  • SSU, E-Sport Arena: Fostering Excellence and Community Engagement
  • Stan State, Telepresence Robot Fleet & Faculty Learning Community
  • CSUDH, Student Belonging Through Research and Technology

Zammo Pilot

In collaboration with the Technical Operations team, we ​experimented with chatbots powered by generative AI using ​the Zammo platform and Microsoft Azure services. We ​developed two prototypes – one for Policy Stat and one for ​the Accessible Technology Initiative.


Ask Eric, the Policy Stat chatbot, responds to natural ​language queries with citations from the CSU’s policy library.


The ATI chatbot provides guidance on accessibility based on ​CSU policies, best practices, and our maturity model.


These prototypes helped us understand the strengths and ​limitations of generative AI for delivering relevant and useful ​information to users. We intend to evaluate more solutions ​in the next academic year.

CSU Generative AI Committee

Generative AI is a disruptive force in higher education, requiring ​thoughtful and agile governance and guidance as the CSU navigates ​these technologies. Catalyzed by the Faculty Senate and the CIO Council, ​the CSU Generative AI Committee was formed, co-sponsored by ​Academic Affairs and Information Technology Services and co-chaired by ​Dr. Nathan Evans, Deputy Vice Chancellor for Academic and Student ​Affairs, and Dr. Ed Clark, Chief Information Officer. Kate Miffitt (Sr. ​Director, IDEA) coordinated and facilitated the cross-functional, cross-​campus committee. Members were appointed to the committee by the ​co-chairs, with the goal of ensuring that the committee included ​representation from key functional areas. The committee met regularly ​from January 2024-May 2024 to develop the initial guidelines and ​recommendations for the CSU on generative AI. Three sub-committees ​were formed on focus areas including teaching, learning, and ​scholarship; security, privacy, and procurement; and applications for ​enhanced productivity. Read the final report by the committee and other ​related documents.

How Did Kate Lend Her Super Powers?

Key Accomplishments

ServiceNow User Research

ITS Service Management sought to conduct user experience research in ​partnership with ITS Innovation into ServiceNow to better understand ​diverse user perspectives and to prioritize opportunities for ​improvement. Allison Green (UX Designer, IDEA) conducted focus groups ​with staff from eight departments that use ServiceNow, considered the ​experiences of two primary categories (requestors and fulfillers), found a ​set of common challenges, and, lastly, suggested recommendations and ​longer-term goals for ITSM to consider. Users shared challenges that ​span a lack of timely training and consistent processes, form interface ​and design issues, and inefficient communications. Users also shared a ​range of recommendations, including assistive tools, streamlined ​processes and notifications, and other hinting features that would ​improve the user experience for both fulfillers and requestors.


Green compiled a comprehensive report that ultimately recommended ​that ITSM further investigate ways to streamline processes and be more ​consistent across departments, establish a governance structure that ​represents various ServiceNow stakeholders to advise on improvements, ​and leverage change management resources and approaches to ​improve acceptance and adoption of any changes implemented to the ​broader ServiceNow community. The following report outlines findings, ​recommendations, goals, and user personas to guide design strategy in ​further detail.

New Optimize logo

Optimize Branding

Following the feedback from fall’s ServiceNow user research, IT ​Productivity Services developed a strategy to implement more ​changes to optimize the ServiceNow user experience. With a plan in ​place to release the new experience fully in Fall 2024, IDEA’s design ​team created a brand and style guide for the refreshed instance ​called Optimize. At the request of Productivity Services, we created:

  • Logo and wordmark variations,
  • Color Palette and typography,
  • Favicon for web browsers and Microsoft App Launcher,
  • Optimize Backgrounds that can be used for (i.e. Zoom, ​SharePoint, PowerPoint, Websites, Marketing Assets, etc.),
  • Merchandise mockups,
  • Brand guidelines.


“Optimize is not just a label, but a ​reflection of our commitment to ​continuous improvement.”

Chris O’Connell, Associate Director of Productivity Services

Statuspage UX/UI Consultation

The digital experience team collaborated with members ​of the Technical Operations unit to lead the UX/UI design ​of the new systemwide services status dashboard. ​Internally known as “Statuspage,” this platform will serve ​as a communication tool to automate the notification of ​services between CO and the campuses. Technical ​Operations requested that IDEA rebrand the templatized ​platform to match the interface to the CSU brand. Initial ​deliverables for the rebrand included:


  • Color palette,
  • Logo and wordmark,
  • Favicon for web browsers and Microsoft App ​Launcher.


After analyzing Statuspage site with the initial changes, ​further UX recommendations called for modifying HTML ​and CSS to better display information to users. Further ​changes to Statuspage led to the creation of a header ​and footer to highlight resources, matching typography ​to CSU-approved fonts, and web-accessible color choices ​for status updates.

Press play above to see the prototype and click below to ​see the website live (protected behind SSO).

How Did Allison Lend Her Super Powers?

Digital Accessibility & Equity

Overview

The Accessible Technology Initiative (ATI) aims to ensure ​that all information technology resources and services ​are accessible to everyone, including individuals with ​disabilities. This initiative is part of CSU's commitment ​to creating an inclusive learning and working ​environment. This longstanding program moved to ITS ​over the last year, and is being re-vitalized as the core ​program elements resume.


Key components of the ATI include:

  • Procurement: Ensuring that all technology products ​and services acquired by CSU meet accessibility ​standards.
  • Web Accessibility: Making sure that all CSU websites ​and web-based applications are accessible to users ​with disabilities.
  • Instructional Materials: Guaranteeing that all ​educational materials are accessible, including ​textbooks, course content, and multimedia ​resources.


The ATI will continue to provide training, resources, and ​community to faculty, staff, and students to support the ​implementation of accessible technologies across all ​CSU campuses.


Reconvening ATI Executive Sponsors and ​Communities of Practice

The ATI Executive Sponsors and Communities of Practice ​started meeting regularly again, reconnecting the ​communities and reasserting priorities and collaborations. ​These regular touchpoints enable information dissemination ​and the sharing of best practices, particularly as the ATI ​program revises its annual reporting process and prepares ​for elevated digital accessibility standards per Title II ADA ​compliance. These communities have a new home on ​SharePoint Online, which CSU colleagues are welcome to join.

Key Accomplishments

Investments in Core ATI Infrastructure

As part of the effort to reboot the ATI, investments were made to ​reinvigorate latent programs and services. The Accessible Technology ​Network (ATN) will resume activity, with a focus on updating the Capability ​Maturity Model to reflect updated standards of the DOJ Title II ADA ruling. ​The ATI annual reporting template is also being redesigned to make ​reporting both easier and more accurate, with clearer expectations for ​evidence.


Work is underway to rebuild AIMHub to better enable the sharing and ​discovery of remediated digital content. And we pre-purchased 900 seats for ​Web AIM training, to support faculty and staff interested in creating ​accessible documents. Finally, we procured systemwide licensing for low-/no-​vision assistive technologies that can be installed on any machine in the CSU, ​as well as personal devices for users who need it who have a .edu email ​address. These initial efforts will position us to make great progress in the ​coming year as the ATI community prepares to meet new regulatory ​standards and to improve digital accessibility for students, faculty, and staff.

Phil Hill & Associates Report and Findings

During the ATI transition from ASA to ITS, Phil Hill & Associates were ​brought in to analyze the current state and make recommendations on ​the future of ATI. The report provides near-term and long-term priorities ​for the CSU’s accessibility program. Key suggestions include reaffirming ​commitment to ATI by bringing in interim leaders, resetting ATI goals to ​align with broader system objectives, and reestablishing a baseline for ​accessibility standards. The report also emphasizes the need to define ​ATI roles and responsibilities clearly, make organizational changes to ​improve workflows, and create a communication plan to engage ​executive stakeholders. This report will help us to prioritize steps and ​aim to ensure sustainable and effective accessibility practices ​throughout the CSU system.

How Did Leon Lend His Super Powers?

ATI Communities of Practice

The ATI Communities of Practice ​bring together campus ​practitioners from the three ​priority areas of the Accessible ​Technology Initiative (ATI): web, ​instructional materials, and ​accessible procurement of ​Information and Communication ​Technology (ICT). The CoP meets ​monthly, and also has active Slack ​channels and a SharePoint site for ​information-sharing and ​connection.

Esports Common ​Interest Group

Esports Cal State is a systemwide ​network created to engage ​students, staff, faculty, and ​administrators to promote each ​campus’ esports program and to ​share best practices in sustaining ​vibrant and competitive ​communities. Of the 23 CSU ​campuses, 18 schools have at least ​one esports group. Esports Cal ​State is supported by a ​collaborative ITS team that ​facilitates the common interest ​group, chaired by Jaclyn Crouch, ​sports club program advisor, of ​Sacramento State. The esports ​Common Interest Group (CIG) ​meets monthly, with a focus on ​campus updates, space and ​equipment needs and goals, and ​organizational structures that ​support esports for students.

Communities & IDEA Events

Design Community

of Practice

ITS Innovation proudly hosts a ​UX/Design community of practice ​for members of the CSU. The CoP ​exists to create a systemwide ​network of designers that can ​collectively learn, collaborate, and ​grow with one another. Realizing ​that human-centered service ​design aligns with the goals of ​innovation, the community ​corresponds via periodic ​newsletters, plans events built ​around skill development, and ​maintains a network of designers ​across many areas of campuses.

XR Common

Interest Group

Under the continued leadership of ​co-chairs Dr. Sean Hauze of SDSU ​and Dr. Mihaela Popescu of CSUSB, ​ITS Innovation coordinated the ​Extended Reality Common Interest ​Group for its second year. This ​year, the group explored a variety ​of topics during the monthly ​meetings throughout the academic ​year. Topics included the Role of ​XR in Cultural Preservation, ​designing an OEXR repository, ​Features and Roadmap of the ​Apple Vision Pro, and Immersive ​Media and Embodied Cognition.

CSU + Adobe

Advisory Council

The Adobe Advisory Council meets ​three times a year to inform the ​direction of the CSU partnership ​with Adobe and get input from ​diverse stakeholders from ​throughout the system that ​represent varying roles and ​perspectives. The purpose of the ​council is to leverage the scale of ​the CSU to promote digital ​fluencies, share information, and ​improve equitable access.

OEXR Sub-Committee ​(EDUCAUSE)

Based on interest among the ​EDUCAUSE Extended Reality ​Community Group in sharing and ​finding open educational AR/VR ​resources, a sub-committee was ​established in Fall 2023 to identify ​the requirements of an OEXR ​Library. Co-chaired by Dr. Sean ​Hauze (SDSU), Kate Miffitt served ​as a member of this sub-​committee, which designed and ​administered a survey to a global ​higher education audience, ​conducted focus group discussions ​at Fresno State University, and ​wrote a paper summarizing the ​findings of the research. Next ​steps include conducting an RFP-​like process to identify a platform ​and to pilot the OEXR library with ​the community.

Esports Cal State Cup featuring

Overwatch 2 logo

Tournament Overview

On March 2, ITS Innovation collaborated with other ITS partners ​of Esports Cal State to organize the second annual Cal State Cup ​featuring Overwatch 2. Twelve teams representing nine ​campuses competed and CSU Dominguez Hills graciously ​offered to broadcast the tournament stream to Twitch from ​their on-campus broadcasting studio for the second year in a ​row. CSU Dominguez Hills coincidentally overtook San Diego ​State in the Grand Finals in game four of the five game series ​and stole the opportunity from SDSU for a second tournament ​win.

The Chancellor’s Office hand-delivered the perpetual plaque ​to CSUDH on May 6 to honor the campus’s victory; CSUDH ​Esports offered a tour of their state-of-the-art Toro Esports ​Academy- their institution-wide gaming space. CO staff ​experienced the classroom, competitive arena, incubator ​space, and broadcast room. The campus also arranged for ​staff and administrators from the Division of Information ​Technology and the University President’s Office to attend ​the trophy ceremony and celebrate the victory.

CSUDH esports team players and administrators

Esports Cal State members, Allison Green and Angel De Leon, present the ​coveted tournament perpetual plaque to the winning Overwatch 2 team at ​CSUDH’s awards ceremony.

See the players in action!

Adobe + Cal State CREATE

Cal State CREATE is a CSU-wide creative event and ​competition in collaboration with Adobe and Apple, and ​the planning committee wanted the theme to be relevant ​and timely. This year's theme, "Future Ready in the CSU", ​explored areas of emerging technologies, career readiness, ​and what it means to be prepared for our evolving world. ​Key changes from last year included an abridged schedule ​from two weeks to one (April 8-12) and the modification ​from a student competition to open-ended student ​challenges to encourage more participation.


To kick off Cal State CREATE events, a panel of ​professionals from various industries shared their ​experiences of how technology and digital literacy shape ​their work and help with their success. Following the kickoff ​session, Apple and Adobe professionals hosted sessions ​focusing on trends in the workplace, how to best leverage ​AI, and how to maximize current tools in each product ​suite. ITS Innovation uploaded event recordings on the Cal ​State CREATE YouTube Playlist.

Students also participated in a visual design challenge to ​create assets and artifacts with Adobe and Apple tools to ​demonstrate their digital skills and to develop their ​professional personas. By following a road map of ​challenges that ranged from preparing for internships and ​the workforce to experimenting with innovative Adobe and ​Apple tools, participants created practical assets that ​showcase their skills for their futures. Examples of the ​submissions included stylized resumes, digital calling cards, ​pre-recorded one-way interviews, and more.


For each challenge submitted in accordance with the ​specifications, participants received an entry into the raffle ​to win a set of Apple AirPods Pro or informational ​interviews with Apple and Adobe professionals! ​Congratulations to our prize winners and view some ​samples of participants’ submissions below!

Student Work Highlights

Work created by CSU students: Michael Butorac, Tammy Cao, Ava Cenizal, Ronna L. Del Rosario, Adrienne ​Liang, Shelby Matthews, Isaiah Molina, Shazid Shaik and Kristina Solomita

Professional Events & Conferences

CAL STATE TECH CONNECT

ITS-Innovation had a presence at the Cal ​State Tech Connect Conference in July ​2023 as a part of the planning committee ​and as presenters. Staff partnered with ​Fresno State’s Hub for Digital ​Transformation (DXI) to present a session ​entitled “Analyzing the Student Digital ​Experience through User Research” ​overviewing the previous year’s student ​digital experience research project and ​subsequent pilot launch of a student-​facing solution.


The user experience designers from both ​teams also led a hands-on workshop on ​building and utilizing user personas titled, ​“Creating “Persona” Connections: Develop ​User Personas to Promote User-Centered ​Design.”


Lastly, the senior director co-facilitated a ​session with the XR CIG co-chairs named ​“Reality Bytes: A Journey Through ​Extended Reality in the CSU “ to explore ​the uses of XR technologies across the ​system.

Allison Green, Kate Miffitt, and colleague Max Tsai presenting conference poster

EDUCAUSE

At the 2023 EDUCAUSE Annual Conference in ​Chicago, IDEA staff were featured in the ​program. Continuing to share insights and ​development from last year’s user research ​study at Fresno State, the team co-presented ​a poster called “Analyzing the Student Digital ​Experience through User Research” which ​visually displayed the project life cycle from ​engaging campus stakeholders, identifying ​design priorities, and producing a viable ​prototype that led to the launching of a ​student portal. Kate Miffitt also served as a ​panelist in two sessions on generative AI. One ​was a featured session entitled, “Boom or ​Bust? The Future of Generative AI in Higher ​Education;” the other was a leadership series ​panel discussion on “ChatGPT and Generative ​AI: Navigating Leadership Opportunities and ​Challenges.”

California Higher Education ​Collaborative Conference ​(CHEC)

The team attended the 2023 California ​Higher Education Collaborative Conference ​(CHEC) in late fall semester and presented ​a session called “Centering the Student: ​How to Integrate User Experience Practices ​into Your Work” as a part of the Culture & ​Engagement track. Focusing on the ​importance of integrating user experience ​processes in nearly any work flow and ​project, the team led participants in ​several hands-on exercises to develop ​both user personas and journey maps for ​future projects.

IDEA staff with 9 other ITS staff at CHEC conference
CO building at night

Conclusion

This was a significant year of transitions, accomplishments, ​and ongoing community-building and explorations of ​emerging technologies. The report showcases some of the ​key highlights of the year, as well as the unit’s leadership and ​impact through its projects, communities of practice, and ​contributions to the CSU community and professional ​organizations.


Looking ahead, the unit has several goals and plans for the ​next year. We’ll continue to support the ongoing ​coordination of and experimentation with generative AI. ​We’ll conduct user experience research for large redesign ​projects. And we’ll provide guidance and support as ​campuses prepare to meet elevated digital accessibility ​standards over the next two years. We’ll continue to support ​our communities and partnerships, and explore new ​technologies and trends. The department aims to lead ​efforts in creating a more accessible, inclusive, and ​innovative learning environment in the ever-changing ​landscape of higher education.


Thank you to our team, colleagues, and

partnerships for making this year possible!

401 Golden Shore

Long Beach CA 90802

innovate@calstate.edu

VISIT